Table of Contents

This guide was written by Museus and SatanIsAChillGuy and is intended to help you get started doing routed runs. It is by no means a complete repository of routing information, but it should be enough for you to be able to complete a run with a known route.

Cgull also has a video explaining routed in the context of the recent Beowulf route here

What is routing?

Routing is mapping and following a predetermined path through a run. If executed properly, the player will know every single thing that is going to happen in a run, down to the rarity of each boon offered. This can allow for incredibly optimized builds, chamber types, and enemy patterns. Here is an example of a route being executed borderline perfectly, by Vorime.

When you walk through a door in Hades, a few things happen:

At its core, RNG is not really random. It follows a set sequence of numbers, determined by your starting point, or the “seed”. For the duration of an encounter, every single thing that uses RNG increments your position in this sequence. However, when the doors unlock your position is reset to the beginning. From there, you can use specific manipulations to change what is going to happen in the next rooms.

How do you manipulate RNG?

In order to properly manipulate RNG, it is incredibly helpful to see your seed and increments. Luckily, there is a mod that allows you to do this, included in the Hades Routing Mod Pack later in this guide. Once you install this mod, you can clear a few rooms, and keep an eye on your increments after clearing the room. You’ll notice that in most cases (excluding Chamber 1, Sisyphus, and Tartarus Midshop) your RNG Uses will settle down and not change unless you do something specifically to increment them.

There are a few manipulations that we know have a fixed number of increments:

There are others, but those are the most commonly used, because they are very fast, or easy to work into your pathing through the room.

Is a routed run eligible for the leaderboards?

Yes! As of 1.0 we have Unseeded and Seeded leaderboards for Any Heat, 32 Heat, 40 Heat, and 50 Heat. A routed run will fall under the Seeded category. The main difference between the two is that an Unseeded run requires a death to be shown before the run to prove there is no previous knowledge of the starting seed.

What tools exist for routing?

There is a collection of mods and tools available to help do routed runs:

How Do You Run A Route?

  1. Install the above tools.
  2. Read through the route to get an idea of what to look for as you go and start to get familiar with the manips.
  3. Use the Boon Selector mod to select your starting seed, and make sure your mirror, keepsake, and pact match the route.
  4. Start trying the route with mods. The mods above will help give you the information you'll need to help you stay on route. Use save states to your advantage if you mess up a room, just be aware that save states have been known to change rewards and some manips throughout the route. Don't worry though, rewards will ALWAYS be the same on a full start to finish run.
  5. When you start to feel confident in running with the mod, start trying to run without! Remember, consistency comes first THEN speed.
  6. After you've completed a few full, start to finish runs, try optimizing! The rooms will always be the same, play around with how you clear enemies!

Common Points of Failure

There are a few spots in the run that are especially difficult to get through.

Chamber 1

There are a lot of shades running around in the very first chamber, all of the incrementing RNG on a fixed interval. Because of this, your timing has to be as consistent as possible in order to get the correct Chamber 2.

Tartarus Midshop

There are also a lot of shades running around in Tartarus Midshop. Luckily, there is a very consistent pattern to how shades behave in this room, and there are various tricks to mitigate their increments.

Survival Room

This room has a lot of voiceline weirdness that happens, especially since it often leads into a Chaos gate, which has even more voiceline weirdness associated with it. There are two main approaches to dealing with this.

Fountain Rooms

Drinking from a fountain appears to eat the Summoning voiceline, if it happens within a couple seconds. Listen for whether Zag says something when you try to summon, and adjust your manips based on that.

Things to remember

If you're off in your increments one of the following things probably happened:

The most important thing is consistency. Some manips, especially in Tartarus, are time sensitive. Others just require you to wait a moment before doing the manips.